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The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening

机译:Smartkuber案例​​研究:从增强现实严肃游戏的认知筛查中吸取的教训

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摘要

In this work, we present a case study, examining the design, development, and evaluation of an Augmented Reality serious game for cognitive screening (namely Smartkuber), which aims to provide reliable and motivating cognitive screening for the elderly This case study can be of interest for the game designers and researchers, allowing', them to build on previous experiences and lessons learned Smartkuber's development process took place in four stages (1) analysing the state of the art and defining characteristics, (2) setting up and examining the interaction method, (3) adding and evaluating the game content, and (4) evaluating cognitive screening performance and future direction. The "lessons learned" around the design and development of serious games for cognitive screening are discussed, with focus on Augmented Reality, interaction, test validity, and game motivation aspects.
机译:在这项工作中,我们提供了一个案例研究,研究了用于认知筛查的增强现实严肃游戏(即Smartkuber)的设计,开发和评估,该游戏旨在为老年人提供可靠且积极的认知筛查。游戏设计师和研究人员的兴趣,允许他们以先前的经验和教训为基础,Smartkuber的开发过程分为四个阶段(1)分析技术水平并定义特征,(2)设置并检查交互方法,(3)添加和评估游戏内容,以及(4)评估认知筛选性能和未来方向。讨论了有关用于认知筛选的严肃游戏的设计和开发的“经验教训”,重点是增强现实,交互,测试有效性和游戏动机方面。

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