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Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms

机译:在移动平台上使用360°虚拟现实内容进行互动式沉浸式学习

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Recent advances in mobile virtual reality (VR) devices have paved the way for various VR applications in education. This paper presents a novel authoring framework for mobile VR contents and a play-based learning model for marine biology education. For interactive and immersive mobile VR contents, we develop a multilayer 360° VR representation with image-based interactions such as mesh deformation and water simulation, which enable users to realistically interact with 360° panoramic contents without consuming excessive computational resources. On the basis of this representation, we design and implement play-based learning scenarios to increase the interactivity and immersion of users. Then, we verify the effectiveness of our educational scenarios using a user study in terms of user-created VR contents, interactivity, and immersion. The results show that more experienced elements in VR contents improve the immersion of users and make them more actively involved.
机译:移动虚拟现实(VR)设备的最新进展为教育中的各种VR应用铺平了道路。本文提出了一种用于移动VR内容的新颖创作框架,以及用于海洋生物学教育的基于游戏的学习模型。对于交互式和身临其境的移动VR内容,我们开发了具有基于图像的交互(例如网格变形和水模拟)的多层360°VR表示,使用户能够与360°全景内容进行实际交互,而不会消耗过多的计算资源。在这种表示的基础上,我们设计并实现了基于游戏的学习方案,以增加用户的交互性和沉浸感。然后,我们根据用户创建的VR内容,交互性和沉浸感进行了用户研究,验证了我们教育情景的有效性。结果表明,VR内容中经验丰富的元素可以改善用户的沉浸感,并使其更加积极地参与其中。

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