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Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality

机译:探索沉浸式虚拟现实中互动式讲故事对互动学习的影响

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Immersive virtual reality (VR) holds great potential for learning, but it is unclear how VR experiences should be designed to maximize learning potential. In this study, we explored how the level of interactivity in an educational VR storytelling experience for immunology learning affects a user's learning gains. We created three versions of the VR experience with low (system automates as many actions as possible), medium (a combination of system automation and user-controlled actions), and high (as many user-controlled actions as possible) levels of interactivity. We hypothesized that too much or too little interactivity would result in smaller learning gains than a medium level of interactivity. Although data from pre and post-tests showed no significant difference in students' learning gains due to interactivity level, questionnaire and interview data suggest that interactivity in the experience significantly affects students' engagement in learning, attention, and focus on learning material. Participants also perceived that they could learn better and more effectively in a VR experience with a higher level of interactivity.
机译:沉浸式虚拟现实(VR)具有巨大的学习潜力,但尚不清楚应如何设计VR体验以最大程度地提高学习潜力。在这项研究中,我们探索了用于免疫学学习的教育性VR故事讲述体验中的交互性水平如何影响用户的学习成果。我们创建了三个版本的VR体验,分别具有低(系统自动执行尽可能多的动作),中(系统自动化和用户控制动作的组合)和高(尽可能多的用户控制动作)的交互性。我们假设互动性过多或过少都会导致学习收益比中等程度的互动性小。尽管来自前测和后测的数据显示,由于互动程度,学生的学习收益没有显着差异,但问卷和访谈数据表明,体验中的互动会显着影响学生对学习,注意力和学习材料的专注程度。参与者还认为,他们可以在VR体验中以更高的交互性更好,更有效地学习。

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