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A New Visual Stimulation Program for Improving Visual Acuity in Children with Visual Impairment: A Pilot Study

机译:一种新的视觉刺激程序,用于改善视力障碍儿童的视力:一项初步研究

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The purpose of this study was to investigate the effectiveness of visual rehabilitation of a computer-based visual stimulation (VS) program combining checkerboard pattern reversal (passive stimulation) with oddball stimuli (attentional modulation) for improving the visual acuity (VA) of visually impaired (VI) children and children with amblyopia and additional developmental problems. Six children (three females, three males; mean age = 3.9 ± 2.3 years) with impaired VA caused by deficits along the anterior and/or posterior visual pathways were recruited. Participants received eight rounds of VS training (two rounds per week) of at least eight sessions per round. Each session consisted of stimulation with 200 or 300 pattern reversals. Assessments of VA (assessed with the Lea symbol VA test or Teller VA cards), visual evoked potential (VEP), and functional vision (assessed with the Chinese-version Functional Vision Questionnaire, FVQ) were carried out before and after the VS program. Significant gains in VA were found after the VS training [VA = 1.05 logMAR ± 0.80 to 0.61 logMAR ± 0.53, Z = –2.20, asymptotic significance (2-tailed) = 0.028]. No significant changes were observed in the FVQ assessment [92.8 ± 12.6 to 100.8 ± SD = 15.4, Z = –1.46, asymptotic significance (2-tailed) = 0.144]. VEP measurement showed improvement in P100 latency and amplitude or integration of the waveform in two participants. Our results indicate that a computer-based VS program with passive checkerboard stimulation, oddball stimulus design, and interesting auditory feedback could be considered as a potential intervention option to improve the VA of a wide age range of VI children and children with impaired VA combined with other neurological disorders.
机译:这项研究的目的是研究结合棋盘格模式反转(被动刺激)和奇球刺激(注意调节)的计算机视觉刺激(VS)程序的视觉康复效果,以改善视障者的视敏度(VA) (六)儿童和弱视儿童及其他发育问题。招募了6名儿童(三名女性,三名男性;平均年龄= 3.9±2.3岁),这些儿童由于前视和/或后视路径不足而导致VA受损。参与者接受了八轮VS培训(每周两轮),每轮至少八节。每个阶段包括200或300个图案反转的刺激。在VS计划之前和之后,对VA(通过Lea符号VA测试或Teller VA卡进行评估),视觉诱发电位(VEP)和功能性视觉(通过中文版功能性视觉问卷(FVQ评估))进行了评估。在VS训练后,VA显着增加[VA = 1.05 logMAR±0.80至0.61 logMAR±0.53,Z = –2.20,渐近显着性(2尾)= 0.028]。 FVQ评估中未观察到显着变化[92.8±12.6至100.8±SD = 15.4,Z = –1.46,渐近有效度(2尾)= 0.144]。 VEP测量显示两个参与者的P100潜伏期和幅度或波形积分得到改善。我们的研究结果表明,基于计算机的VS程序具有被动棋盘刺激,奇数球刺激设计和有趣的听觉反馈,可以被认为是改善VI儿童和VA受损儿童的广泛年龄范围VA的潜在干预选择。其他神经系统疾病。

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