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首页> 外文期刊>International Journal on Informatics Visualization: JOIV >Improving Sports Participation among Students through Mobile Application
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Improving Sports Participation among Students through Mobile Application

机译:通过移动应用程序提高学生的体育参与度

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摘要

Technologies are advancing at incredible speed with great purposes. Unfortunately, as technologies grow, some people have lost their motivation to keep up with their health by neglecting their physical activities like sports, outdoor games, etc. There are less people willing to step outside to do physical activities especially those which requires companions or members. We cannot deny the fact that there are still people who are willing to come out and do sports in a group. However, most of the time they do not have enough members to conduct the sport. This situation can lead to discouragement and stopping them from doing any more sports activity just because of insufficient team member. This situation can lead to discouragement and stopping them from doing any more sports activity just because of insufficient team members. The Sports Team Finder is a mobile application that helps the students in Universiti Tun Hussein Onn Malaysia (UTHM) to reach other people who has the same intention, i.e., to get team members. Students can use this application to find team members for team-oriented games such as basketball, football, netball, etc. The aim is to design an application where it motivate users to engage other people through sports and meeting new friends along the way. The application is able to function properly and successfully gather users with similar interest together. It has shown that the application has caused an improvement of sport involvement among students in UTHM.
机译:技术正以惊人的速度实现宏伟的目标。不幸的是,随着技术的发展,一些人已经失去了通过忽略体育活动(如运动,户外游戏等)来保持健康的动力。越来越少的人愿意出门进行体育活动,特别是那些需要同伴或成员参加的体育活动。我们不能否认这样的事实,即仍然有人愿意出来参加团体运动。但是,大多数情况下,他们没有足够的成员来进行这项运动。这种情况可能会导致沮丧,并仅由于团队成员不足而阻止他们进行更多的体育活动。这种情况可能会导致沮丧,并仅由于团队成员不足而阻止他们进行更多的体育活动。 Sports Team Finder是一款移动应用程序,可帮助马来西亚Tun Hussein Onn(UTHM)的学生接触具有相同意图的其他人,即获得队友。学生可以使用该应用程序找到面向团队的游戏(例如篮球,足球,无板篮球等)的团队成员。目标是设计一个应用程序,以激发用户通过运动与其他人打交道,并在此过程中结识新朋友。该应用程序能够正常运行,并成功地将具有相似兴趣的用户聚集在一起。结果表明,该应用程序提高了UTHM学生的体育参与度。

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