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首页> 外文期刊>EURASIP journal on embedded systems >Dedicated object processor for mobile augmented reality - sailor assistance case study
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Dedicated object processor for mobile augmented reality - sailor assistance case study

机译:用于移动增强现实的专用对象处理器-水手援助案例研究

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This paper addresses the design of embedded systems for outdoor augmented reality (AR) applications integrated to see-through glasses. The set of tasks includes object positioning, graphic computation, as well as wireless communications, and we consider constraints such as real-time, low power, and low footprint. We introduce an original sailor assistance application, as a typical, useful, and complex outdoor AR application, where context-dependent virtual objects must be placed in the user field of view according to head motions and ambient information. Our study demonstrates that it is worth working on power optimization, since the embedded system based on a standard general-purpose processor (GPP) + graphics processing unit (GPU) consumes more than high-luminosity see-through glasses. This work presents then three main contributions, the first one is the choice and combinations of position and attitude algorithms that fit with the application context. The second one is the architecture of the embedded system, where it is introduced as a fast and simple object processor (OP) optimized for the domain of mobile AR. Finally, the OP implements a new pixel rendering method (incremental pixel shader (IPS)), which is implemented in hardware and takes full advantage of OpenGL ES light model. A GP+OP(s) complete architecture is described and prototyped on field programmable gate-array (FPGA). It includes hardware/software partitioning based on the analysis of application requirements and ergonomics. Keywords Processor Architecture Communication/memory optimization 3D graphics Inertial sensors 3D positioning
机译:本文介绍了用于户外增强现实(AR)应用程序的集成到透明眼镜的嵌入式系统的设计。这组任务包括对象定位,图形计算以及无线通信,我们考虑了诸如实时性,低功耗和低占用空间之类的约束。我们引入了一个原始的水手辅助应用程序,它是一种典型的,有用的,复杂的户外AR应用程序,其中必须根据头部运动和环境信息将与上下文相关的虚拟对象放置在用户视野中。我们的研究表明,值得进行功耗优化,因为基于标准通用处理器(GPP)+图形处理单元(GPU)的嵌入式系统比高亮度透明眼镜消耗更多的电量。然后,这项工作提出了三个主要贡献,第一个是适合于应用程序上下文的位置和姿态算法的选择和组合。第二个是嵌入式系统的体系结构,它是作为针对移动AR领域而优化的快速简单的对象处理器(OP)引入的。最后,OP实现了一种新的像素渲染方法(增量像素着色器(IPS)),该方法在硬件中实现,并充分利用了OpenGL ES光照模型。描述了GP + OP的完整架构,并在现场可编程门阵列(FPGA)上进行了原型设计。它包括基于对应用程序需求和人体工程学分析的硬件/软件分区。关键词处理器架构通信/内存优化3D图形惯性传感器3D定位

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