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Multi-view data capture for dynamic object reconstruction using handheld augmented reality mobiles

机译:使用手持增强现实手机进行动态对象重建的多视图数据捕获

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摘要

We propose a system to capture nearly synchronous frame streams from multiple and moving handheld mobiles that is suitable for dynamic object 3D reconstruction. Each mobile executes Simultaneous Localisation and Mapping on-board to estimate its pose, and uses a wireless communication channel to send or receive synchronisation triggers. Our system can harvest frames and mobile poses in real time using a decentralised triggering strategy and a data-relay architecture that can be deployed either at the Edge or in the Cloud. We show the effectiveness of our system by employing it for 3D skeleton and volumetric reconstructions. Our triggering strategy achieves equal performance to that of an NTP-based synchronisation approach, but offers higher flexibility, as it can be adjusted online based on application needs. We created a challenging new dataset, namely 4DM, that involves six handheld augmented reality mobiles recording an actor performing sports actions outdoors. We validate our system on 4DM, analyse its strengths and limitations, and compare its modules with alternative ones.
机译:我们提出了一种系统来捕获从多个和移动手持手机的几乎同步帧流流,该移动手机适合于动态对象3D重建。每个移动设备执行同时定位和映射板上的映射以估计其姿势,并使用无线通信信道发送或接收同步触发。我们的系统可以使用分散的触发策略实时收获帧和移动姿势和可以在边缘或云中部署的数据继电器架构。我们通过为3D骨架和体积重建而采用它来展示我们系统的有效性。我们的触发策略对基于NTP的同步方法的性能相同,但能够更高的灵活性,因为它可以根据应用需求在线在线调整。我们创建了一个充满挑战的新数据集,即4dm,涉及六个手持式增强现实手机录制演员在户外执行体育活动。我们在4DM上验证我们的系统,分析其优势和限制,并将其模块与替代方案进行比较。

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