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Component-Based Cartoon Face Generation

机译:基于组件的卡通人脸生成

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In this paper, we present a cartoon face generation method that stands on a component-based facial feature extraction approach. Given a frontal face image as an input, our proposed system has the following stages. First, face features are extracted using an extended Active Shape Model. Outlines of the components are locally modified using edge detection, template matching and Hermit interpolation. This modification enhances the diversity of output and accuracy of the component matching required for cartoon generation. Second, to bring cartoon-specific features such as shadows, highlights and, especially, stylish drawing, an array of various face photographs and corresponding hand-drawn cartoon faces are collected. These cartoon templates are automatically decomposed into cartoon components using our proposed method for parameterizing cartoon samples, which is fast and simple. Then, using shape matching methods, the appropriate cartoon component is selected and deformed to fit the input face. Finally, a cartoon face is rendered in a vector format using the rendering rules of the selected template. Experimental results demonstrate effectiveness of our approach in generating life-like cartoon faces.
机译:在本文中,我们提出了一种基于基于组件的面部特征提取方法的卡通面部生成方法。给定正面人脸图像作为输入,我们提出的系统具有以下阶段。首先,使用扩展的活动形状模型提取面部特征。使用边缘检测,模板匹配和Hermit插值对组件的轮廓进行局部修改。此修改可增强输出的多样性以及卡通生成所需的组件匹配的准确性。第二,为了带来卡通特有的特征,例如阴影,高光,尤其是时尚的绘画,收集了各种面部照片和相应的手绘卡通脸。使用我们提出的用于对卡通样本进行参数化的方法,可将这些卡通模板自动分解为卡通组件。然后,使用形状匹配方法,选择适当的卡通组件并将其变形以适合输入面。最后,使用所选模板的渲染规则以矢量格式渲染卡通脸。实验结果证明了我们的方法在生成逼真的卡通脸时的有效性。

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