首页> 外文期刊>International Practice Development Journal >A reflection on using play to facilitate learning
【24h】

A reflection on using play to facilitate learning

机译:关于使用游戏促进学习的思考

获取原文
           

摘要

Background: At the South Eastern Sydney Local Health District Nursing and Midwifery Practice and Workforce Unit, we use the framework of CARE (a compound acronym of Capacity, cApability, collaboRation and culturE) to inform all aspects of work. The principles of practice development (Manley et al., 2008) also inform our work, a major focus of which is the use of coaching, action learning sets and active learning techniques. The use of questions and questioning is key to these. These techniques are part of our person-centred approach to professional development and learning. This article describes my reflections, using Gibbs’ model (1988), on the development of a questioning tool aimed at enhancing learning through play. The tool is an origami ‘chatterbox’, which was originally developed as part of a ‘poster’ presentation at the 2014 International Practice Development Conference in Toronto. Aims and objectives : This article aims to share a critical reflection on developing and using the chatterbox and to describe how this experience led to deeper reflections on the role of play in adult learning. Conclusions and implications for practice : The chatterbox has provided a simple and effective tool for introducing, practising and reinforcing the use of enabling questions. Its development allowed the categorisation of enabling questions. Personal reflections undertaken as part of the development of the tool inspired me to explore the literature about the role of play in adult learning. It has implications for supporting the learning of people who are interested in using enabling questions, by increasing their skill and confidence.
机译:背景:在东南悉尼地方卫生区护理和助产实践和劳动力部门,我们使用CARE框架(能力,能力,协作和文化的首字母缩写)来告知工作的各个方面。练习发展的原则(Manley等,2008)也为我们的工作提供了信息,其主要重点是教练,行动学习工具和主动学习技术的使用。使用问题和疑问是解决这些问题的关键。这些技术是我们以人为本的专业发展和学习方法的一部分。本文使用吉布斯(Gibbs)(1988)的模型描述了我对开发质疑工具以通过游戏增强学习的思考。该工具是折纸“ chatterbox”,最初是在2014年多伦多国际实践发展会议上的“海报”演示文​​稿中开发的。目的和目标:本文旨在分享对开发和使用聊天框的批判性思考,并描述这种体验如何导致对游戏在成人学习中的作用的更深刻的思考。结论和实践意义:聊天框提供了一个简单有效的工具,用于介绍,练习和加强对使能问题的使用。它的发展允许对有利问题进行分类。在工具开发过程中进行的个人思考启发了我探索有关游戏在成人学习中的作用的文献。它的含义是通过提高技能和自信心来支持对使用使能问题感兴趣的人的学习。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号