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Color Texture Classification Approach Based on Combination of Primitive Pattern Units and Statistical Features

机译:基于原始图案单元和统计特征的颜色纹理分类方法

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Texture classification became one of the problems which has been paid much attention on by image processing scientists since late 80s. Consequently, since now many different methods have been proposed to solve this problem. In most of these methods the researchers attempted to describe and discriminate textures based on linear and non-linear patterns. The linear and non-linear patterns on any window are based on formation of Grain Components in a particular order. Grain component is a primitive unit of morphology that most meaningful information often appears in the form of occurrence of that. The approach which is proposed in this paper could analyze the texture based on its grain components and then by making grain components histogram and extracting statistical features from that would classify the textures. Finally, to increase the accuracy of classification, proposed approach is expanded to color images to utilize the ability of approach in analyzing each RGB channels, individually. Although, this approach is a general one and it could be used in different applications, the method has been tested on the stone texture and the results can prove the quality of approach.
机译:自80年代末以来,纹理分类已成为图像处理科学家关注的问题之一。因此,从现在起,已经提出了许多不同的方法来解决该问题。在大多数这些方法中,研究人员试图基于线性和非线性图案来描述和区分纹理。任何窗口上的线性和非线性图案都基于特定顺序的颗粒成分的形成。谷物成分是形态学的原始单位,最有意义的信息通常以其出现的形式出现。本文提出的方法可以基于纹理成分对纹理进行分析,然后使纹理成分直方图并从中提取统计特征以对纹理进行分类。最后,为了提高分类的准确性,将所提出的方法扩展到彩色图像,以利用该方法分别分析每个RGB通道的能力。尽管这种方法是一种通用方法,并且可以在不同的应用中使用,但是该方法已经在石材纹理上进行了测试,结果可以证明该方法的质量。

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