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A Interactive Teaching Mode Based on Educational Games – Case Study of Acupuncture Course

机译:基于教育游戏的互动式教学模式-以针灸课程为例

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As people pay more and more attention to the major of traditional Chinese medicine (TCM), social demand for TCM talents also becomes larger and larger. But, the content of TCM acupuncture major is abstract, with high practical operation. Traditional acupuncture course is taught with “cramming” method so that students cannot understand and grasp the concrete knowledge of this major. This may even have negative impacts on some students. The interactions between the teacher and students are few, and students passively absorb teaching content. The positive feedbacks of teaching cannot be gained, either, thus affecting the teaching effect to certain degree. On this basis, an interactive teaching mode based on educational games was proposed in this study, and such interactive teaching mode based on educational games was applied in the courses of acupuncture major. Firstly, the current situations and features of educational games and interactive education mode were analyzed. Besides, acupuncture major was taken for example to introduce a series of teaching module development processes of educational games for resource module collation, project courseware management, target test questions, task allocation, courseware making and one-key release of acupuncture courses. It is found through the survey that, students more accept such interactive teaching mode based on educational games, and their learning efficiency improves. Such teaching method is obviously superior to traditional teaching methods.
机译:随着人们越来越关注中医药专业,社会对中医药人才的需求也越来越大。但是,中医针灸专业的内容是抽象的,具有较高的实用性。传统的针灸课程采用“填塞”方法进行授课,使学生无法理解和掌握该专业的具体知识。这甚至可能对某些学生产生负面影响。师生之间的互动很少,学生被动地吸收了教学内容。也不能获得教学的积极反馈,从而在一定程度上影响教学效果。在此基础上,提出了一种基于教育游戏的互动式教学模式,并将这种基于教育游戏的互动式教学模式应用于针灸专业。首先,分析了教育游戏和互动教育模式的现状和特点。此外,还以针灸专业为例,介绍了教育游戏的教学模块开发过程,包括资源模块整理,项目课件管理,目标测试题,任务分配,课件制作和一键发布课程。通过调查发现,学生更多地接受了基于教育游戏的互动式教学模式,学习效率得到了提高。这种教学方法显然优于传统教学方法。

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