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An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design

机译:严肃游戏技术评估:走向严肃游戏设计的体系结构

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The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning domain, pedagogy, and game design components, which are hard to be found and restrained by an individual or one entity. Therefore and in the light of this statement, the collaboration between domain content, pedagogical, and playful experts is required and crucial. Despite the fact that the existing models that support SG design are intended to have a combination of learning and fun, the design of SG remains difficult to achieve. It would then be appreciated to propose means and guidelines that facilitate this design. To do so, this paper proposes a taxonomy, which classifies models that treat SG design, and then presents an opening as a functional architecture for supporting SG conception, which promotes the separation during the design, the collaboration between different involved experts, and the reuse of prior expert productions.
机译:一款引人入胜且激励人心的严肃游戏(SG)的设计需要对学习领域,教学法和游戏设计组件有很强的了解,而这些知识很难被个人或一个实体发现和约束。因此,根据该声明,领域内容,教学专家和好玩的专家之间的协作是必需且至关重要的。尽管支持SG设计的现有模型旨在兼具学习和乐趣,但是SG的设计仍然很难实现。然后,将意识到提出有助于该设计的手段和指南。为此,本文提出了一种分类法,该分类法对处理SG设计的模型进行了分类,然后提出了一种支持SG概念的功能体系结构,从而促进了设计过程中的分离,不同相关专家之间的协作以及重用。以前的专家作品。

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