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Artificial Intelligence in Video Games: Towards a Unified Framework

机译:电子游戏中的人工智能:走向统一框架

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With modern video games frequently featuring sophisticatedand realistic environments, the needfor smart and comprehensive agents that understandthe various aspects of complex environmentsis pressing. Since video game AI is oftenspecifically designed for each game, video game AItools currently focus on allowing video game developersto quickly and efficiently create specificAI. One issue with this approach is that it does notefficiently exploit the numerous similarities thatexist between video games not only of the samegenre, but of different genres too, resulting in adifficulty to handle the many aspects of a complexenvironment independently for each video game. Inspired by the human ability to detect analogiesbetween games and apply similar behavior on aconceptual level, this paper suggests an approachbased on the use of a unified conceptual frameworkto enable the development of conceptual AIwhich relies on conceptual views and actions todefine basic yet reasonable and robust behavior. The approach is illustrated using two video games,RavenandStarCraft: Brood War.
机译:随着现代视频游戏经常具有复杂而逼真的环境,对智能和全面代理的需求就足以理解复杂环境的各个方面。由于视频游戏AI通常是针对每种游戏专门设计的,因此视频游戏AI工具目前专注于允许视频游戏开发人员快速有效地创建特定AI。这种方法的一个问题是,它不仅没有有效地利用不仅具有相同类型而且具有不同类型的视频游戏之间存在的众多相似性,从而导致难以为每个视频游戏独立处理复杂环境的许多方面。受人类检测游戏之间的类比并在概念上应用相似行为的能力的启发,本文提出了一种基于统一概念框架的方法,以使概念AI的发展能够依靠概念观点和行为来定义基本而合理且健壮的行为。使用两个电子游戏Raven和StarCraft:Brood War演示了这种方法。

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