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Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile

机译:智利视频游戏开发计划的人工智能和移动编程课程

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摘要

In this article, we present our curriculum design process for two-third-year undergraduate courses: artificial intelligence for video games and mobile device programming. These are part of a 4.5 year program in video game development and virtual reality engineering. We explore the range of possible content, usually aimed at traditional computer science or software engineering students or practitioners, and extract and adapt it to our particular program. Students developed high quality apps, achieved good standings in AI competitions, and some even published peer-reviewed articles. We believe the approach presented in this article is broadly applicable, but can be especially useful to instructors creating courses for uncommon and innovative programs.
机译:在本文中,我们介绍了我们的课程设计过程,适用于前三年本科课程:用于视频游戏和移动设备编程的人工智能。这些是视频游戏开发和虚拟现实工程中4.5年计划的一部分。我们探讨了可能的内容范围,通常针对传统的计算机科学或软件工程学生或从业者,并提取并将其调整到我们的特定计划。学生开发了高质量的应用,在AI比赛中取得了良好的榜样,以及一些甚至发表的同行评审文章。我们认为本文提出的方法广泛适用,但对教师创建罕见和创新计划的课程尤其有用。

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