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Hole-Filling for DIBR Based on Depth and Gradient Information:

机译:基于深度和梯度信息的DIBR填充孔:

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Depth image-based rendering (DIBR) is a method for generating new virtual images from known viewpoints. However, holes often appear in the rendered virtual images due to occlusion and inaccurate depth information. In this paper, we present a novel hole-filling algorithm to improve the image quality of DIBR. In the proposed method, depth information is added to the priority calculation function when determining the order of hole-filling. Then, the gradient information is used as auxiliary information when searching for the optimal matching block. Experimental results show that the proposed algorithm achieves better objective quality and also improves the subjective quality of the rendered images.
机译:基于深度图像的渲染(DIBR)是一种用于从已知视点生成新的虚拟图像的方法。但是,由于遮挡和深度信息不正确,在渲染的虚拟图像中经常会出现孔。在本文中,我们提出了一种新颖的填孔算法,以提高DIBR的图像质量。在所提出的方法中,当确定孔的填充顺序时,将深度信息添加到优先级计算功能。然后,当搜索最佳匹配块时,梯度信息用作辅助信息。实验结果表明,该算法具有较好的客观质量,并且可以改善渲染图像的主观质量。

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