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O jogo como pretexto educativo: educar e educar-se em curso de forma??o em saúde

机译:游戏作为教育的借口:在健康培训课程中进行自我教育和自我教育

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This paper focuses on an educational experiment with the use of a game, which was carried out with freshmen medical students from a public federal education institution. The game was used as a privileged strategy to appraise the students' communication, spontaneity, and sensitivity in the health educational process. Through this game it was possible to broach the subject "mental health" to the students, and they have, as a result, expressed their feelings as beginners in a Medicine course. This experience has led to the learning of both students and professors, what in a Freirean perspective is seen as a dialogic process of mutual formation. Its development prompted the rethinking of teaching in health, as well as subsidized the re-orientation of the process of preventing and promoting mental health by means of proposals and supporting programs to students already enrolled in the institution.
机译:本文着重于使用游戏进行的教育实验,该实验是与来自公共联邦教育机构的新生医学生一起进行的。该游戏被用作特权策略,以评估学生在健康教育过程中的沟通,自发性和敏感性。通过该游戏,可以向学生介绍“心理健康”主题,结果,他们在医学课程中表现出了初学者的感受。这段经历导致了学生和教授的学习,从弗雷雷亚的角度看,这被视为相互形成的对话过程。它的发展促使人们对健康教学进行了重新思考,并通过对已经入学的学生的建议和支持计划,对预防和促进精神健康过程的重新定位提供了补贴。

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