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Bit-Quad-Based Euler Number Computing

机译:基于位元的欧拉数计算

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摘要

The Euler number of a binary image is an important topological property for pattern recognition, image analysis, and computer vision. A famous method for computing the Euler number of a binary image is by counting certain patterns of bit-quads in the image, which has been improved by scanning three rows once to process two bit-quads simultaneously. This paper studies the bit-quad-based Euler number computing problem. We show that for a bit-quad-based Euler number computing algorithm, with the increase of the number of bit-quads being processed simultaneously, on the one hand, the average number of pixels to be checked for processing a bit-quad will decrease in theory, and on the other hand, the length of the codes for implementing the algorithm will increase, which will make the algorithm less efficient in practice. Experimental results on various types of images demonstrated that scanning five rows once and processing four bit-quads simultaneously is the optimal tradeoff, and that the optimal bit-quad-based Euler number computing algorithm is more efficient than other Euler number computing algorithms.
机译:二进制图像的欧拉数是用于模式识别,图像分析和计算机视觉的重要拓扑属性。一种用于计算二进制图像的欧拉数的著名方法是通过计数图像中某些位四边形的模式,此方法已通过一次扫描三行以同时处理两个位四边形而得到了改进。本文研究了基于位四进制的欧拉数计算问题。我们表明,对于基于位元的欧拉数计算算法,一方面,随着同时处理的位元数的增加,一方面,要检查的处理位元的平均像素数将减少从理论上讲,另一方面,实现该算法的代码长度将增加,这将使该算法在实践中效率较低。在各种类型的图像上的实验结果表明,一次扫描五行并同时处理四个位四进制是最佳折衷,并且基于最优位四进制的欧拉数计算算法比其他欧拉数计算算法更有效。

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