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Storytelling as a Qualitative Method for IS Research: Heralding the Heroic and Echoing the Mythic

机译:讲故事是IS研究的一种定性方法:预示英雄和呼应神话

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Storytelling in organizations has long been overlooked (and sometimes derided) as a qualitative research method. However, we propose the use of storytelling as a powerful approach for information systems (IS) researchers. We conceptualize stories within the framework of the social construction of technology, using an interpretivist perspective. Each story serves an intended purpose, which corresponds to the functions of classical myths. We recommend that researchers characterize stories as performing one of four functions we classified as the experiential, explanatory, validating, or prescriptive identified. We emphasize complete stories, rather than narrative fragments. Stories possess many common elements. We provide caveats and limitations to the use of storytelling as a qualitative research method. We reveal the usefulness of storytelling for IS researchers as distinct from other favored qualitative methods such as interviewing, metaphors, observation, and the use of analysis software packages.
机译:作为定性研究方法,组织中的讲故事早已被忽视(有时被嘲笑)。但是,我们建议使用讲故事作为信息系统(IS)研究人员的有力方法。我们使用阐释主义的观点在技术社会建构的框架内将故事概念化。每个故事都有其预期的目的,与古典神话的功能相对应。我们建议研究人员将故事描述为执行以下四种功能之一,我们将其归类为经验性,解释性,验证性或规定性。我们强调完整的故事,而不是叙事片段。故事具有许多共同的元素。我们提供了使用叙事作为定性研究方法的警告和限制。我们揭示了与其他喜欢的定性方法(例如访谈,隐喻,观察和分析软件包的使用)不同的是,故事讲述对IS研究人员的有用性。

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