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On Hybrid Creativity

机译:论混合创造力

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This article reviews the development of the author’s computational art practice, where the computer is used both as a device that provides the medium for generation of art (‘computer as art’) as well as acting actively as an assistant in the process of creating art (‘computer as artist’s assistant’), helping explore the space of possibilities afforded by generative systems. Drawing analogies with Kasparov’s Advanced Chess and the deliberate development of unstable aircraft using fly-by-wire technology, the article argues for a collaborative relationship with the computer that can free the artist to more fearlessly engage with the challenges of working with emergent systems that exhibit complex unpredictable behavior. The article also describes ‘Species Explorer’, the system the author has created in response to these challenges to assist exploration of the possibilities afforded by parametrically driven generative systems. This system provides a framework to allow the user to use a number of different techniques to explore new parameter combinations, including genetic algorithms, and machine learning methods. As the system learns the artist’s preferences the relationship with the computer can be considered to change from one of assistance to collaboration.
机译:本文回顾了作者的计算机艺术实践的发展,其中计算机既用作提供艺术创作媒介的设备(“计算机即艺术”),又在创作艺术的过程中积极充当助手(“计算机作为艺术家的助手”),帮助探索生成系统提供的可能性空间。文章与卡斯帕罗夫的高级国际象棋类似,并使用电传操纵技术故意开发了不稳定的飞机,并主张与计算机建立合作关系,从而使艺术家可以更加放心地应对使用展示系统的新兴系统所面临的挑战复杂的不可预测的行为。本文还介绍了“物种浏览器”,作者为响应这些挑战而创建了该系统,以帮助探索由参数驱动的生成系统提供的可能性。该系统提供了一个框架,允许用户使用多种不同的技术来探索新的参数组合,包括遗传算法和机器学习方法。随着系统了解艺术家的喜好,可以将其与计算机的关系视为从协助变为合作。

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