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MOBILE PUZZLE GAME SYSTEM AND SMART DEVICE FOR IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION AND COMPUTER-READABLE RECORDING MEDIUM WITH PROVIDING OF IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION
MOBILE PUZZLE GAME SYSTEM AND SMART DEVICE FOR IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION AND COMPUTER-READABLE RECORDING MEDIUM WITH PROVIDING OF IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION
The present invention relates to a mobile puzzle game system, a smart device, and a recording medium recording the same for improving emergence by simple rule sequence based on touch action. The first aspect of the present invention includes a touch screen 110 for recognizing a swipe action event for a box 20 spaced apart from a player 10 among puzzle map game UI screen data composed of multiple layers; And automatically moves the player 10 in front of the box 20 by the path finding algorithm of the player movement control means 130c with respect to the path from the current player 10 to the box 20, and then moves the box. The mobile game moves the box 20 to the front of the player 10 by the control means 130d, and moves the player 10 to the position where the box 20 was again under the control of the player movement control means 130c. Puzzle module 130; To provide a smart device for performing a mobile puzzle game for improving emergence by a simple action sequence based on a touch action, characterized in that it comprises a. The second aspect of the present invention, after extracting the two-dimensional puzzle map information from the storage unit 140, the first to n-th (n is a natural number of two or more) two-dimensional puzzle map information arbitrarily or according to the user's selection , The initial position of the designated player 10 included in the extracted 2D puzzle map information, and the specified number information of each of the box 20, the block 30, the floor 40, and the trigger 50, and the 2D puzzle map Two-dimensional puzzle map providing means (130a) for outputting a two-dimensional puzzle map game UI screen to the touch screen 110 using location information on the screen; Extract the 3D puzzle map information randomly or according to the user's selection from the storage unit 140 in which the first to m th (m is a natural number equal to or different from 2, where m is equal to or different from 2). The initial position of the designated player 10 included in the 3D puzzle map information, and the specified number of each of the box 20, the block 30, the floor 40 and the trigger 50, and the inclined floor 60. 3D puzzle map providing means 130b for outputting a 3D puzzle map game UI screen to the touch screen 110 using location information on the 3D puzzle map; Swipe action event for the box 20 on the touch screen 110 with the player 10 moved to the front of the box 20 on a multi-dimensional or two-dimensional puzzle map game UI screen. Box movement control means 130d for performing box movement control implementation according to RTI ID = 0.0 And positions on all the triggers 50 on the two-dimensional puzzle map UI screen data and the three-dimensional puzzle map UI screen data respectively implemented by the two-dimensional puzzle map providing means 130a and the three-dimensional puzzle map providing means 130b. The information is received once before the puzzle game starts, and after receiving the position information of the box 20 by the box movement control means 130d in real time, all the specified numbers of the boxes 20 are set to the target position of the trigger 50. Analyze whether the position overlaps, and when the positions of all the boxes 20 and all the triggers 50 of the specified number overlap, the puzzle game end control of analyzing the completion of the two-dimensional or three-dimensional puzzle game and ending the puzzle game Means 130e; The present invention provides a recording medium recording a mobile puzzle game for improving emergence by a simple action sequence based on touch action.
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