首页> 外国专利> MOBILE PUZZLE GAME SYSTEM AND SMART DEVICE FOR IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION AND COMPUTER-READABLE RECORDING MEDIUM WITH PROVIDING OF IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION

MOBILE PUZZLE GAME SYSTEM AND SMART DEVICE FOR IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION AND COMPUTER-READABLE RECORDING MEDIUM WITH PROVIDING OF IMPROVING CREATIVITY BY A CHAIN OF SIMPLE RULE BASED ON TOUCH ACTION

机译:基于触觉动作和计算机可读记录介质的简单规则链提高创造力的移动益智游戏系统和智能设备,基于触觉动作的简单规则的链改善创造力,提供了移动益智游戏系统和智能设备

摘要

The present invention relates to a mobile puzzle game system, a smart device, and a recording medium recording the same for improving emergence by simple rule sequence based on touch action. The first aspect of the present invention includes a touch screen 110 for recognizing a swipe action event for a box 20 spaced apart from a player 10 among puzzle map game UI screen data composed of multiple layers; And automatically moves the player 10 in front of the box 20 by the path finding algorithm of the player movement control means 130c with respect to the path from the current player 10 to the box 20, and then moves the box. The mobile game moves the box 20 to the front of the player 10 by the control means 130d, and moves the player 10 to the position where the box 20 was again under the control of the player movement control means 130c. Puzzle module 130; To provide a smart device for performing a mobile puzzle game for improving emergence by a simple action sequence based on a touch action, characterized in that it comprises a. The second aspect of the present invention, after extracting the two-dimensional puzzle map information from the storage unit 140, the first to n-th (n is a natural number of two or more) two-dimensional puzzle map information arbitrarily or according to the user's selection , The initial position of the designated player 10 included in the extracted 2D puzzle map information, and the specified number information of each of the box 20, the block 30, the floor 40, and the trigger 50, and the 2D puzzle map Two-dimensional puzzle map providing means (130a) for outputting a two-dimensional puzzle map game UI screen to the touch screen 110 using location information on the screen; Extract the 3D puzzle map information randomly or according to the user's selection from the storage unit 140 in which the first to m th (m is a natural number equal to or different from 2, where m is equal to or different from 2). The initial position of the designated player 10 included in the 3D puzzle map information, and the specified number of each of the box 20, the block 30, the floor 40 and the trigger 50, and the inclined floor 60. 3D puzzle map providing means 130b for outputting a 3D puzzle map game UI screen to the touch screen 110 using location information on the 3D puzzle map; Swipe action event for the box 20 on the touch screen 110 with the player 10 moved to the front of the box 20 on a multi-dimensional or two-dimensional puzzle map game UI screen. Box movement control means 130d for performing box movement control implementation according to RTI ID = 0.0 And positions on all the triggers 50 on the two-dimensional puzzle map UI screen data and the three-dimensional puzzle map UI screen data respectively implemented by the two-dimensional puzzle map providing means 130a and the three-dimensional puzzle map providing means 130b. The information is received once before the puzzle game starts, and after receiving the position information of the box 20 by the box movement control means 130d in real time, all the specified numbers of the boxes 20 are set to the target position of the trigger 50. Analyze whether the position overlaps, and when the positions of all the boxes 20 and all the triggers 50 of the specified number overlap, the puzzle game end control of analyzing the completion of the two-dimensional or three-dimensional puzzle game and ending the puzzle game Means 130e; The present invention provides a recording medium recording a mobile puzzle game for improving emergence by a simple action sequence based on touch action.
机译:移动益智游戏系统,智能设备和记录该移动益智游戏系统的记录介质技术领域本发明涉及一种移动益智游戏系统,智能设备和记录该移动益智游戏系统的智能介质,以及通过基于触摸动作的简单规则序列来改善紧急情况的记录介质。本发明的第一方面包括触摸屏110,该触摸屏110用于识别由多层构成的拼图地图游戏UI屏幕数据中与玩家10间隔开的盒子20的滑动动作事件。并且通过玩家移动控制装置130c的路径寻找算法相对于从当前玩家10到盒子20的路径自动地将玩家10移动到盒子20的前面,然后移动盒子。该移动游戏通过控制装置130d将盒子20移动到玩家10的前面,并且在玩家移动控制装置130c的控制下将玩家10移动到盒子20再次位于的位置。拼图模块130;提供一种用于执行移动益智游戏以通过基于触摸动作的简单动作序列来改善紧急情况的智能设备,其特征在于,包括:本发明的第二方面,在从存储单元140提取二维拼图地图信息之后,任意地或根据第一至第n(n是两个或多个的自然数)二维拼图地图信息。用户的选择,提取的2D拼图地图信息中包括的指定玩家10的初始位置,以及框20,块30,地板40和触发器50以及2D拼图中的每一个的指定编号信息地图二维拼图地图提供装置(130a),用于使用屏幕上的位置信息将二维拼图地图游戏UI屏幕输出到触摸屏110。从存储单元140中第一个到第m个(m是等于或不同于2的自然数,其中m等于或不同于2)随机地或根据用户的选择提取3D拼图地图信息。 3D拼图地图信息中包括的指定玩家10的初始位置,以及框20,块30,地板40和触发器50以及倾斜地板60中的每一个的指定数量。3D拼图地图提供装置130b,用于使用3D拼图地图上的位置信息将3D拼图地图游戏UI屏幕输出到触摸屏110;玩家10在多维或二维拼图地图游戏UI屏幕上移动到盒子20的前部时,触摸屏110上盒子20的轻扫动作事件。框移动控制装置130d,用于根据分别由两个框实现的二维拼图地图UI屏幕数据和三维拼图地图UI屏幕数据在所有触发器50上的位置执行框移动控制实施。二维拼图地图提供装置130a和三维拼图地图提供装置130b。该信息在益智游戏开始之前被接收一次,并且在盒移动控制装置130d实时接收盒20的位置信息之后,将所有指定数量的盒20设置为触发器50的目标位置。分析位置是否重叠,并且当所有盒子20和指定数目的所有触发器50的位置重叠时,益智游戏结束控制,分析二维或三维益智游戏的完成并结束游戏。益智游戏意味着130e;本发明提供一种记录移动益智游戏的记录介质,用于通过基于触摸动作的简单动作序列来改善紧急情况。

著录项

  • 公开/公告号KR102062398B1

    专利类型

  • 公开/公告日2020-02-11

    原文格式PDF

  • 申请/专利权人 서진택;

    申请/专利号KR20170020595

  • 发明设计人 서진택;

    申请日2017-02-15

  • 分类号A63F13/42;A63F13/214;A63F13/44;A63F9/24;G06F3/041;

  • 国家 KR

  • 入库时间 2022-08-21 11:05:37

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