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Trellis and Vine: Weaving Function and Fiction in Videogame Play

机译:格子和藤蔓:电子游戏中的编织功能和虚构

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This paper reviews and synthesizes ideas in the philosophy of play and relevant psychology research in order to address videogame medium specificity, with particular focus on the notion of videogame play as simultaneously “rule-bound” and “make-believe.” It offers the sustained analogy of “trellis and vine” for provisionally sorting through the tangle (the “mess” or “assemblage”) of function and fiction in games.
机译:为了解决视频游戏媒介的特殊性,本文回顾并综合了游戏哲学和相关心理学研究中的思想,特别着重于将视频游戏的概念定义为“规则约束”和“虚构”。它为游戏中功能和虚构的纠结(“混乱”或“集合”)临时分类提供了“格子和藤蔓”的持续类比。

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