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首页> 外文期刊>Cleveland Clinic journal of medicine >Perchance to Dream: Art, Mathematics, and Shakespeare
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Perchance to Dream: Art, Mathematics, and Shakespeare

机译:梦想之力:艺术,数学和莎士比亚

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摘要

Visual representation of textual works has often aided in the understanding of sophisticated concepts. In the Digital Age this is particularly true, given the advent of natural language processing, the ubiquity of general programming languages, and the maturation of digital visualization. In this article, we eschew the traditional disciplinary boundaries to view and analyze Shakespeare’s works in various ways. Our point of departure is Hamlet, where we first examine the play as a unity — both graphically and analytically. We then focus on Act III, Scene 1, where we analyze one of the most famous passages in English Literature Hamlet’s famous “To be or not to be” soliloquy. We study this passage with a sequence of progressively sophisticated content analysis software packages, each of which renders a useful artistic visual representation of the text. In these studies, we have gathered preliminary sets of context-free content data which allow us to give illustrations of a wide range of analytic tools. Throughout our explorations, we use new modes of linguistic exploration, synthesized from elements of philosophy, literature, mathematics, computer science, psychology, and the arts. Many of the methods, which help to form these new modes of exploration, may appear individually as Cartesian in nature, yet when collectively synthesized into a holism, form a fundamentally phenomenological study of human creativity.
机译:文本作品的视觉表示通常有助于理解复杂的概念。鉴于自然语言处理的出现,通用编程语言的普遍存在以及数字可视化的成熟,在数字时代尤其如此。在本文中,我们避开了传统的学科界限,以各种方式查看和分析莎士比亚的作品。我们的出发点是哈姆雷特(Hamlet),我们首先在图形和分析上将戏剧作为一个整体来研究。然后,我们将重点放在第三幕第一幕上,在其中我们分析了哈姆雷特著名的“成为或不成为”自言自语中最著名的段落之一。我们使用一系列逐步完善的内容分析软件包来研究此段落,每个软件包都可以提供有用的艺术视觉表示形式。在这些研究中,我们收集了无上下文内容数据的初步集合,这些数据使我们能够举例说明各种分析工具。在整个探索过程中,我们使用了新的语言探索模式,这些模式是由哲学,文学,数学,计算机科学,心理学和艺术等元素综合而成的。许多有助于形成这些新的探索模式的方法,在自然界中可能会以笛卡尔形式单独出现,但当这些方法共同综合为一个整体时,便构成了人类创造力的基本现象学研究。

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