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首页> 外文期刊>Advances in Science, Technology and Engineering Systems >Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness
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Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness

机译:评估心理学学生耻辱停止的有用性和吸引力:旨在减少精神疾病耻辱的严肃游戏

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摘要

The present work describes the first serious game designed to reduce the stigma among students towards mental health problems. The game is called Stigma-Stop, and it features characters who suffer from various mental disorders. Players are provided with information about different mental illnesses, and they are presented with several options on how to act when they encounter characters with these problems. In addition, the game questions the participants as to whether they have ever felt like the individuals portrayed in the game, with the goal of fostering empathy for those that suffer from these types of disorders. Stigma-Stop was applied to a sample of second-year university Psychology students to evaluate the game’s usefulness and appeal. The results demonstrate the importance of this game and that these students consider it to be highly useful. The most notable characteristics are described in depth in the present paper.
机译:本工作介绍了第一个严肃的游戏,旨在减少学生对心理健康问题的污名。该游戏称为“耻辱停止”,它的角色患有各种精神障碍。向玩家提供了有关不同精神疾病的信息,并且向他们提供了几种有关遇到这些问题的角色时如何行动的选项。此外,游戏还向参与者询问他们是否曾经感到像游戏中所描绘的个人那样,目的是增强对遭受此类疾病困扰的人的同理心。将Stigma-Stop应用于第二年大学心理学学生的样本,以评估游戏的实用性和吸引力。结果证明了该游戏的重要性,并且这些学生认为该游戏非常有用。在本文中将对最显着的特征进行深入描述。

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