首页> 外文会议>International Conference on Games and Virtual Worlds for Serious Applications >Stigma-Stop a Serious Game against the Stigma in Mental Disorders
【24h】

Stigma-Stop a Serious Game against the Stigma in Mental Disorders

机译:耻辱-停止针对精神疾病的耻辱的严肃游戏

获取原文

摘要

In this work, a serious game is presented to sensitize young people to stigma in mental health. This a video game, developed by a multidisciplinary team (computer scientists, psychologists, psychiatrists and educators), features characters that have different mental disorders. It provides different information about what mental illness is while the player interacts with the characters in different ways, indicating which the most appropriate reactions are. There are also various short-games aimed at eradicating stigma. The game will be available for free to teenagers and college students. Furthermore, it can be used both independently and as part of other existing programs in schools against stigma of mental disorders.
机译:在这项工作中,提出了一个严肃的游戏,以使年轻人对心理健康的污名敏感。这是一个由多学科团队(计算机科学家,心理学家,精神病学家和教育工作者)开发的视频游戏,其特征是具有不同精神障碍的角色。当玩家以不同方式与角色互动时,它提供有关精神疾病的不同信息,从而指示出最合适的反应。也有旨在消除耻辱感的各种短游戏。该游戏将免费提供给青少年和大学生。此外,它既可以单独使用,也可以作为学校中其他现有计划的一部分来使用,以对抗精神障碍的污名。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号