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Exploring Children's Requirements for Game-Based Learning Environments

机译:探索儿童对基于游戏的学习环境的要求

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End users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this paper, we explore experiences obtained from collaboration with elementary school children in the design of learning environments, based on three projects and three requirements gathering techniques. We also discuss how the children experienced the participation. The children's contribution yielded useful, both expected and unanticipated, outcomes in regard to the user interface and contents of the learning environments under development. Moreover, we present issues related to design collaboration with children, especially in terms of the children's feeling of ownership over the final outcome.
机译:最终用户在开发新应用程序方面的专业知识在以用户为中心的参与式设计中得到认可。同样,儿童对他们发现的愉悦以及如何学习的经验,对于设计适合他们的产品而言,是宝贵的灵感来源。在本文中,我们基于三个项目和三种需求收集技术,探索了与小学生合作设计学习环境的经验。我们还将讨论孩子们如何参与。在用户界面和正在开发的学习环境的内容方面,儿童的贡献产生了有益的,预期的和未预期的结果。此外,我们提出了与儿童进行设计合作的相关问题,尤其是在儿童对最终结果的主人翁感方面。

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