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Development of algorithm for continuous generation of a computer game in terms of usability and optimization of developed code in computer science

机译:在可用性和计算机科学中已开发代码的优化方面,用于连续生成计算机游戏的算法的开发

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As both hardware and software have become increasingly available and constantly developed, they globally contribute to improvements in technology in every field of technology and arts. Digital tools for creation and processing of graphical contents are very developed and they have been designed to shorten the time required for content creation, which is, in this case, animation. Since contemporary animation has experienced a surge in various visual styles and visualization methods, programming is built-in in everything that is currently in use. There is no doubt that there is a variety of algorithms and software which are the brain and the moving force behind any idea created for a specific purpose and applicability in society. Art and technology combined make a direct and oriented medium for publishing and marketing in every industry, including those which are not necessarily closely related to those that rely heavily on visual aspect of work. Additionally, quality and consistency of an algorithm will also depend on proper integration into the system that will be powered by that algorithm as well as on the way the algorithm is designed. Development of an endless algorithm and its effective use will be shown during the use of the computer game. In order to present the effect of various parameters, in the final phase of the computer game development an endless algorithm was tested with varying number of key input parameters (achieved time, score reached, pace of the game)
机译:随着硬件和软件的日益可用和不断发展,它们在全球范围内为技术和艺术各个领域的技术改进做出了贡献。用于创建和处理图形内容的数字工具非常发达,其设计目的是缩短内容创建所需的时间,在这种情况下,即动画。由于当代动画经历了各种视觉样式和可视化方法的激增,因此编程已内置在当前使用的所有内容中。毫无疑问,存在各种算法和软件,它们是为特定目的和社会适用性而创建的任何思想背后的大脑和推动力。艺术和技术的结合为每个行业的出版和营销提供了直接且面向对象的媒介,包括那些不一定与严重依赖作品的视觉方面紧密相关的媒介。另外,算法的质量和一致性还将取决于是否正确集成到将由该算法提供支持的系统中以及算法的设计方式。在计算机游戏的使用过程中,将展示出无限算法的开发及其有效使用。为了展示各种参数的效果,在计算机游戏开发的最后阶段,对无数算法进行了测试,其中使用了不同数量的关键输入参数(达到的时间,达到的得分,游戏的进度)

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