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Costume Design In Three Spectral Areas

机译:三个光谱区域的服装设计

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This paper presents the innovative possibilities of graphic technology for use in visual scenic activities. The individual values of costumes and scenography in the ultraviolet, visible and infrared spectrum are reproduced with new graphic technologies. Each element of the costumes becomes visible when illuminated with different values of wavelengths of light observed through modified cameras. With the addition of black light in the lighting design, the viewer sees only the ultraviolet element. In the absence of black light the costumes reveal only the design created in the area visible to the bare eye. The set-design elements created in infrared values, invisible to the bare eye are shown with a projection, simultaneously. The presented technique represents a new means of expression in all forms of visual art.
机译:本文介绍了在视觉景区活动中使用图形技术的创新可能性。新图形技术再现了服装,场景技术在紫外线,可见光和红外光谱中的独特价值。当用通过改型相机观察到的不同波长的光照明时,服装的每个元素都变得可见。在照明设计中添加了黑光后,观看者只能看到紫外线元素。在没有黑光的情况下,服装只能显示肉眼可见区域中创建的设计。同时以投影图显示肉眼看不见的以红外线值创建的布景设计元素。提出的技术代表了各种形式的视觉艺术中的一种新的表达方式。

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