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首页> 外文期刊>Computational Visual Media >VoxLink—Combining sparse volumetric data and geometry for efficient rendering
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VoxLink—Combining sparse volumetric data and geometry for efficient rendering

机译:VoxLink-结合稀疏的体积数据和几何图形以进行有效渲染

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Abstract Processing and visualizing large scale volumetric and geometric datasets is mission critical in an increasing number of applications in academic research as well as in commercial enterprise. Often the datasets are, or can be processed to become, sparse. In this paper, we present VoxLink, a novel approach to render sparse volume data in a memory-efficient manner enabling interactive rendering on common, offthe- shelf graphics hardware. Our approach utilizes current GPU architectures for voxelizing, storing, and visualizing such datasets. It is based on the idea of perpixel linked lists (ppLL), an A-buffer implementation for order-independent transparency rendering. The method supports voxelization and rendering of dense semi-transparent geometry, sparse volume data, and implicit surface representations with a unified data structure. The proposed data structure also enables efficient simulation of global lighting effects such as reflection, refraction, and shadow ray evaluation.
机译:摘要在越来越多的学术研究和商业企业应用中,处理和可视化大规模体积和几何数据集至关重要。通常,数据集是稀疏的,或者可以被处理成稀疏的。在本文中,我们介绍了VoxLink,这是一种以内存有效的方式呈现稀疏体积数据的新颖方法,可以在常见的现成图形硬件上进行交互式呈现。我们的方法利用当前的GPU架构对这些数据集进行体素化,存储和可视化。它基于逐像素链接列表(ppLL)的思想,即pp链接列表(ppLL)的一种A缓冲区实现,用于顺序无关的透明渲染。该方法支持统一的数据结构的密集半透明几何体,稀疏体数据和隐式表面表示的体素化和渲染。所提出的数据结构还可以有效地模拟全局照明效果,例如反射,折射和阴影射线评估。

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