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Efficient rendering of volumetric irregular grids data.

机译:高效绘制体积不规则网格数据。

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摘要

In this dissertation, we show the results of our research on the field of volumetric rendering of unstructured grid data sets. We present and explain in detail our most important results and contributions.; Volumetric rendering is a highly computational intense process. Images generated by this process show informations about the interior of the data, not only about the surface, by considering the data composed by semi-transparent materials.; A technique to be used as a tool for real-time analysis, is required to achieve a minimum rate of 10 frames per second (ideally 30 fps). Even the fastest algorithm for volumetric rendering takes about 3.5 seconds to generate an image of a data set composed by half million cells in a computer with a fast processor, nowadays.; In the first part of our research, we optimized the fastest algorithm (at the time), developed by Bunyk et al. [6], and put together some approximation techniques to speed up the image generation. In a time-critical fashion, approximate images are delivered until the system is given more time, when it generates more and more accurate images up to the exact one.; In the second part, we present a novel, simple, fast, memory efficient, exact and robust volume rendering algorithm based on the sweep paradigm, called ZSweep. This algorithm and the further work we developed on it, became the most important contribution of our research. Extensions developed on this algorithm are its adaptation to run on shared memory architectures, results got on SGI machines, and time and memory requirements of an out-of-core implementation. Also another simple out of core volume rendering algorithm is proposed.
机译:在这篇论文中,我们展示了我们在非结构化网格数据集的体积渲染领域的研究成果。我们介绍并详细解释我们最重要的结果和贡献。体绘制是一个高度计算密集的过程。通过考虑由半透明材料组成的数据,通过此过程生成的图像不仅显示表面信息,还显示数据内部信息。需要一种用作实时分析工具的技术,以达到每秒10帧的最小速率(理想情况下为30 fps)。如今,即使是最快的体积渲染算法,也需要花费约3.5秒的时间来生成由具有快速处理器的计算机中的50万个单元组成的数据集的图像。在研究的第一部分中,我们优化了Bunyk等人开发的(当时)最快的算法。 [6],并结合了一些近似技术,以加快图像生成。以一种对时间要求严格的方式,传递近似图像,直到系统获得更多时间为止,直到它生成越来越多的精确图像为止。在第二部分中,我们提出了一种基于扫描范式的新颖,简单,快速,内存有效,精确且健壮的体绘制算法,称为 ZSweep 。该算法以及我们在其上开发的进一步工作,成为我们研究的最重要贡献。使用此算法开发的扩展包括:它可以在共享内存体系结构上运行,在SGI机器上获得的结果以及核心外实现的时间和内存要求。还提出了另一种简单的核心外渲染算法。

著录项

  • 作者

    Farias, Ricardo.;

  • 作者单位

    State University of New York at Stony Brook.;

  • 授予单位 State University of New York at Stony Brook.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 146 p.
  • 总页数 146
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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