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The lazy sweep ray casting algorithm for rendering irregular grids

机译:用于绘制不规则网格的惰性扫描射线投射算法

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Lazy sweep ray casting is a fast algorithm for rendering general irregular grids. It is based on the sweep-plane paradigm, and it is able to accelerate ray casting for rendering irregular grids, including disconnected and nonconvex unstructured irregular grids (even with holes) with a rendering cost that decreases as the "disconnectedness" decreases. The algorithm is carefully tailored to exploit spatial coherence even if the image resolution differs substantially from the object space resolution. Lazy sweep ray casting has several desirable properties, including its generality, (depth-sorting) accuracy, low memory consumption, speed, simplicity of implementation and portability (e.g. no hardware dependencies). We establish the practicality of our method through experimental results based on our implementation, which is shown to be substantially faster (by up to two orders of magnitude) than other algorithms implemented in software. We also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids.
机译:惰性扫描射线投射是一种用于渲染常规不规则网格的快速算法。它基于扫掠平面范式,并且能够加速光线投射以渲染不规则网格,包括不连续和非凸的非结构化不规则网格(即使带有孔),其渲染成本随着“不连通性”的降低而降低。即使图像分辨率与物镜空间分辨率明显不同,该算法也经过精心设计以利用空间相干性。延迟扫描射线投射具有几个理想的属性,包括其通用性,(深度排序)准确性,低内存消耗,速度,实现的简便性和可移植性(例如无硬件依赖性)。我们通过基于实现的实验结果来确定方法的实用性,事实证明,该方法比在软件中实现的其他算法要快得多(最多两个数量级)。我们还提供了关于不规则网格的射线投射的复杂性的上下边界的理论结果。

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