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Fast projection-based ray-casting algorithm for rendering curvilinear volumes

机译:基于快速投影的光线投射算法渲染曲线体

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We present an efficient and robust ray-casting algorithm for directly rendering a curvilinear volume of arbitrarily-shaped cells. By projecting cell-faces onto the image plane, we have effectively addressed three critical steps of the ray-casting process, namely finding the entry cell-faces for a ray, traversing along the ray from one cell to another, and reconstructing data values at the ray/cell-face intersections. Our algorithm significantly reduces rendering time, alleviates memory space consumption, and overcomes the conventional limitation requiring cells to be convex. Application of this algorithm to several commonly used curvilinear data sets has produced a favorable performance when compared with recently reported algorithms.
机译:我们提出了一种有效且鲁棒的射线投射算法,可直接渲染任意形状单元的曲线体积。通过将像元面投影到图像平面上,我们有效地解决了射线投射过程中的三个关键步骤,即找到射线的入射像元面,沿着射线从一个像元遍历到另一个像元,并在射线/细胞面相交。我们的算法大大减少了渲染时间,减轻了内存空间消耗,并克服了传统的要求单元凸的限制。与最近报道的算法相比,将该算法应用于几个常用的曲线数据集已产生了良好的性能。

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