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Hybrid fur rendering: combining volumetric fur with explicit hair strands

机译:混合毛发渲染:将体积毛发与显式发束结合

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Hair is typically modeled and rendered using either explicitly defined hair strand geometry or a volume texture of hair densities. Taken each on their own, these two hair representations have difficulties in the case of animal fur as it consists of very dense and thin undercoat hairs in combination with coarse guard hairs. Explicit hair strand geometry is not well-suited for the undercoat hairs, while volume textures are not well-suited for the guard hairs. To efficiently model and render both guard hairs and undercoat hairs, we present a hybrid technique that combines rasterization of explicitly defined guard hairs with ray marching of a prismatic shell volume with dynamic resolution. The latter is the key to practical combination of the two techniques, and it also enables a high degree of detail in the undercoat. We demonstrate that our hybrid technique creates a more detailed and soft fur appearance as compared with renderings that only use explicitly defined hair strands. Finally, our rasterization approach is based on order-independent transparency and renders high-quality fur images in seconds.
机译:通常使用显式定义的发束几何形状或头发密度的体积纹理对头发进行建模和渲染。这两种毛发单独使用时,在动物毛皮的情况下会遇到困难,因为这两种毛发由非常密实而稀疏的底毛和粗大的保护毛组成。显式的发束几何形状不太适合底毛,而体积纹理不适用于保护毛。为了有效地建模和渲染防护毛和底毛,我们提出了一种混合技术,该技术将明确定义的防护毛的光栅化与具有动态分辨率的棱柱形外壳体的射线行进相结合。后者是两种技术实际结合的关键,并且还可以使底涂层具有较高的细节度。我们证明,与仅使用显式定义的发束的渲染相比,我们的混合技术可创建更加详细和柔软的皮毛外观。最后,我们的栅格化方法基于与顺序无关的透明度,并在几秒钟内渲染了高质量的毛发图像。

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