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首页> 外文期刊>BMC Neurology >Short-term motor learning through non-immersive virtual reality task in individuals with down syndrome
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Short-term motor learning through non-immersive virtual reality task in individuals with down syndrome

机译:唐氏综合症患者通过非沉浸式虚拟现实任务进行的短期运动学习

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Background Down syndrome (DS) has unique physical, motor and cognitive characteristics. Despite cognitive and motor difficulties, there is a possibility of intervention based on the knowledge of motor learning. However, it is important to study the motor learning process in individuals with DS during a virtual reality task to justify the use of virtual reality to organize intervention programs. The aim of this study was to analyze the motor learning process in individuals with DS during a virtual reality task. Methods A total of 40 individuals participated in this study, 20 of whom had DS (24 males and 8 females, mean age of 19?years, ranging between 14 and 30?yrs.) and 20 typically developing individuals (TD) who were matched by age and gender to the individuals with DS. To examine this issue, we used software that uses 3D images and reproduced a coincidence-timing task. Results The results showed that all individuals improved performance in the virtual task, but the individuals with DS that started the task with worse performance showed higher difference from the beginning. Besides that, they were able to retain and transfer the performance with increase of speed of the task. Conclusion Individuals with DS are able to learn movements from virtual tasks, even though the movement time was higher compared to the TD individuals. The results showed that individuals with DS who started with low performance improved coincidence- timing task with virtual objects, but were less accurate than typically developing individuals. Trial registration ClinicalTrials.gov Identifier: NCT02719600 .
机译:背景唐氏综合症(DS)具有独特的身体,运动和认知特征。尽管存在认知和运动困难,但仍可能基于运动学习知识进行干预。然而,重要的是在虚拟现实任务期间研究患有DS的个体的运动学习过程,以证明使用虚拟现实组织干预计划的合理性。这项研究的目的是分析虚拟现实任务中具有DS的个体的运动学习过程。方法共有40名个体参加了这项研究,其中20名患有DS(男性24名,女性8名,平均年龄19岁,年龄在14至30岁之间)和20名典型的发育中个体(TD)相匹配DS的年龄和性别。为了研究这个问题,我们使用了使用3D图像并重现巧合定时任务的软件。结果结果显示,所有个人都改善了虚拟任务的性能,但是以DS开头的任务却表现较差的人员与开始时的差异更大。除此之外,他们还能够随着任务速度的提高保留并转移性能。结论DS的个人能够从虚拟任务中学习动作,即使动作时间比TD的人更长。结果表明,以低效能开始的DS个体改善了与虚拟对象的重合计时任务,但不如通常发展的个体准确。试用注册ClinicalTrials.gov标识符:NCT02719600。

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