首页> 外文会议>Annual Conference of Japanese Society for Medical and Biological Engineering;Annual International Conference of the IEEE Engineering in Medicine and Biology Society >Comparing “pick and place” task in spatial Augmented Reality versus non-immersive Virtual Reality for rehabilitation setting
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Comparing “pick and place” task in spatial Augmented Reality versus non-immersive Virtual Reality for rehabilitation setting

机译:比较空间增强现实和非沉浸式虚拟现实中“拾取和放置”任务的康复环境

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Introducing computer games to the rehabilitation market led to development of numerous Virtual Reality (VR) training applications. Although VR has provided tremendous benefit to the patients and caregivers, it has inherent limitations, some of which might be solved by replacing it with Augmented Reality (AR). The task of pick-and-place, which is part of many activities of daily living (ADL's), is one of the major affected functions stroke patients mainly expect to recover. We developed an exercise consisting of moving an object between various points, following a flash light that indicates the next target. The results show superior performance of subjects in spatial AR versus non-immersive VR setting. This could be due to the extraneous hand-eye coordination which exists in VR whereas it is eliminated in spatial AR.
机译:将计算机游戏引入康复市场导致了许多虚拟现实(VR)培训应用程序的开发。尽管VR为患者和护理人员带来了巨大的好处,但它具有固有的局限性,可以通过用增强现实(AR)替代它来解决其中的一些局限性。拾取和放置任务是日常生活中许多活动(ADL)的一部分,是卒中患者主要期望恢复的主要影响功能之一。我们开发了一种练习,包括在指示下一个目标的闪光灯之后,在各个点之间移动对象。结果显示,与非沉浸式VR设置相比,对象在空间AR方面的性能更高。这可能是由于VR中存在多余的手眼协调,而在空间AR中却消除了。

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