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Escape into patient safety: bringing human factors to life for medical students

机译:逃离患者安全:让医学生栩栩如生地融入人为因素

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Background Patient safety is at the core of the General Medical Council (GMC) standards for undergraduate medical education. It is recognised that patient safety and human factors’ education is necessary for doctors to practice safely. Teaching patient safety to medical students is difficult. Institutions must develop expertise and build curricula while students must also be able to see the subject as relevant to future practice. Consequently graduates may lack confidence in this area. Method We used gamification (the application of game design principles to education) to create a patient safety simulation for medical students using game elements. Gamification builds motivation and engagement, whilst developing teamwork and communication. We designed an escape room—a team-based game where learners solve a series of clinical and communication-based tasks in order to treat a fictional patient while avoiding ‘clinician error’. This is followed up with an after action review where students reflect on their experience and identify learning points. Outcome Students praised the session’s interactivity and rated it highly for gaining new knowledge and skills and for increasing confidence to apply patient safety concepts to future work. Conclusion Our findings are in line with existing evidence demonstrating the success of experiential learning interventions for teaching patient safety to medical students. Where the escape room has potential to add value is the use of game elements to engage learners with the experience being recreated despite its simplicity as a simulation. More thorough evaluation of larger pilots is recommended to continue exploring the effectiveness of escape rooms as a teaching method.
机译:背景技术患者安全是普通医学委员会(GMC)进行本科医学教育的标准的核心。公认的是,患者安全和人为因素的教育对于医生进行安全实践至关重要。向医学生教授患者安全是困难的。机构必须发展专业知识并建立课程,而学生也必须能够将本学科视为与未来实践相关的学科。因此,毕业生可能对此领域缺乏信心。方法我们使用游戏化(将游戏设计原理应用于教育)为使用游戏元素的医学生创建了患者安全模拟。游戏化在建立团队合作和沟通的同时,建立动力和参与度。我们设计了一个逃生室,这是一个基于团队的游戏,学习者可以解决一系列临床和基于交流的任务,以便在治疗虚构患者的同时避免“临床医师错误”。随后进行事后评估,让学生反思自己的经验并确定学习要点。成果学生赞扬了会议的互动性,并对其进行了高度评价,以获取新的知识和技能,并增强了将患者安全概念应用于未来工作的信心。结论我们的发现与现有证据相符,这些证据证明了经验式学习干预在向医学生教授患者安全方面取得了成功。逃生室具有增值潜力的地方是使用游戏元素来吸引学习者,使他们获得重新创造的体验,尽管其模拟过程很简单。建议对大型飞行员进行更彻底的评估,以继续探索逃生室作为一种教学方法的有效性。

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