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A case study on building web3D virtual reality and GPS applications to ubiquitous network and joyful learning environment

机译:建立Web3D虚拟现实和GPS应用到无处不在的网络和快乐学习环境的案例研究

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The study constructs joyful Web 3D virtual situational learning materials with the perspectives of learners, and takes Tainan Confucian Temple as an example to allow the learners to learn and experience freely in virtual reality. The joyful learning environment is presented in the virtual situation through vivid text, sound, a guided picture tour, and a game-like learning mechanism. Different from the passive ???knowledge giving model??? in the past virtual situational learning system, the ???joyful learning component??? is integrated into the virtual situation to change knowledge imparting from???passive??? to ???active??? to effectively enhance the learning motivation of learners and improve their learning effectiveness. Finally, grade 5 students are applied as the experimental subjects in the study analysis focusing on the satisfaction of learning system application and the significance difference of the learning result before and after the system is applied. The study result shows that the application of a joyful virtual situation can indeed achieve the same effectiveness of on-site experimental learning.
机译:该研究从学习者的角度构建了快乐的Web 3D虚拟情境学习材料,并以台南孔庙为例,使学习者可以在虚拟现实中自由学习和体验。通过生动的文本,声音,引导的图片浏览和类似游戏的学习机制,在虚拟的环境中呈现了快乐的学习环境。与被动的“知识给予模型”不同在过去的虚拟情境学习系统中,“快乐学习组件”被整合到虚拟环境中以改变从“被动”传授的知识激活有效地提高学习者的学习动机,提高学习效果。最后,将5年级学生作为学习分析中的实验对象,重点放在学习系统应用的满意度以及应用系统前后学习结果的显着性差异。研究结果表明,快乐的虚拟环境的应用确实可以达到现场实验学习的相同效果。

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