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首页> 外文期刊>Design and technology education: An international journal >Managing Increasing Complexity in Undergraduate Digital Media Design Education: The impact and benefits of multidisciplinary collaboration
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Managing Increasing Complexity in Undergraduate Digital Media Design Education: The impact and benefits of multidisciplinary collaboration

机译:管理本科数字媒体设计教育中日益增加的复杂性:多学科协作的影响和收益

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摘要

Increasing complexity is one of the most pertinent issues when discussing the role and future of design, designers and their education. The evolving nature of digital media technology has resulted in a profession in a state of flux with increasingly complex communication and design problems. The ability to collaborate and interact with other disciplines has recently been strongly articulated as an imperative skill for the future designer. How the education of such a designer is facilitated in practice is less well defined. The implementation of authentic problem-solving processes that introduce design students to workplace realities is often missing in design education. In order to manage the increasing complexities of design problems and technology a learning and teaching approach that facilitates the interaction of multiple disciplines was implemented and trialed over a period of two years in an undergraduate digital media design programme. This approach, known as the POOL model framework, is based on a 'pool' of resources and people to be applied as needed when responding to complex design problems. This paper focuses on the extent to which complex interactive design projects can be managed through multidisciplinary collaboration. Feedback from students and educators is presented and which reveals that the framework does provide an opportunity for students to resolve complex design and technological problems and contribute to project outcomes that could not be achieved when working individually.
机译:在讨论设计,设计师及其教育的作用和未来时,越来越复杂是最相关的问题之一。数字媒体技术的不断发展的性质导致该行业处于不断变化的状态,并且通信和设计问题日益复杂。与其他学科合作和互动的能力最近已被明确表达为未来设计师的一项必不可少的技能。在实践中如何促进这种设计师的教育还不太明确。在设计教育中经常缺少实施真正的解决问题的过程,这些过程将设计专业的学生介绍到工作场所中。为了解决设计问题和技术日益复杂的问题,在本科数字媒体设计计划中实施了两年的学习和教学方法,该方法促进了多个学科之间的相互作用。这种方法称为POOL模型框架,是基于资源和人员的“池”,在响应复杂的设计问题时将根据需要应用这些人员。本文着重于通过多学科协作可以管理复杂的交互式设计项目的程度。提出了来自学生和教育者的反馈,这表明该框架确实为学生提供了解决复杂的设计和技术问题的机会,并为单独工作无法实现的项目成果做出了贡献。

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