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Using Augmented Reality Prototypes in Design Education

机译:在设计教育中使用增强现实原型

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Prototyping or model making in the Architectural and Interior Design process is an established method of design problem solving. By using prototypes, design students can better visualize structures and can give students a more concrete result when working on a design project. According to a study by Grosslight, Unger, Jay and Smith (1991), students are likely to think of prototypes as physical copies of reality that envelop various spatiotemporal views, instead of representations that envelop various theoretical perspectives. Past literature and research has suggests that student's rate building prototypes highly when compared with other types of representations, which implies that they are better able to learn the design process when using prototypes (Lemons, Carberry, Swan & Rogers, 2010). This study documents alternate modeling strategies utilizing technologies such as Virtual Reality (VR) and Augmented Reality (AR) in Architectural and Interior Design education through the Technology Acceptance Model to better understand how students perceive design solutions in early design studios. The results of the study suggest that design students found physical models to be comparable to AR models and that the AR technology was easy to use.
机译:在建筑和室内设计过程中进行原型制作或模型制作是解决设计问题的既定方法。通过使用原型,设计学生可以更好地可视化结构,并可以在进行设计项目时为学生提供更具体的结果。根据Grosslight,Unger,Jay和Smith(1991)的一项研究,学生很可能将原型视为包含各种时空观点的现实的物理副本,而不是包含各种理论观点的表示形式。过去的文献和研究表明,与其他类型的表示形式相比,学生的费率构建原型要高得多,这意味着使用原型时他们能够更好地学习设计过程(柠檬,Carberry,Swan和Rogers,2010年)。这项研究记录了通过技术接受模型在建筑和室内设计教育中利用诸如虚拟现实(VR)和增强现实(AR)之类的技术的替代建模策略,以更好地了解学生在早期设计工作室中如何看待设计解决方案。研究结果表明,设计专业的学生发现物理模型可以与AR模型相媲美,并且AR技术易于使用。

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