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Assessing the impact of full-fledged location-based augmented reality games on tourism destination visits

机译:评估全成熟的基于位置的增强现实游戏对旅游目的地访问的影响

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摘要

Location-based augmented reality (AR) games have the potential to transform tourism marketing, yet their proliferation in the tourism sector is limited. On the other hand, full-fledged location-based AR games appeal to users, who readily adopt and use them. Although they are not developed to enhance tourist experience, these games facilitate the acquisition of knowledge related to points of interest in urban areas, and their use may entice visitors. This study empirically assesses the impact of full-fledged location-based AR games use on intentions to visit tourism destination, the role of knowledge acquired during the gameplay and factors driving these games adoption. The results of Structural Equation Model (SEM), based on a sample of 461 AR game users, confirm that game usage positively affects visit intentions. Our study reveals that knowledge acquired during gameplay has a statistically significant impact on intentions to visit. Intrinsic and extrinsic motivations have positive effects on knowledge acquisition, but only hedonic motivation affects users' intentions to use AR games.
机译:基于位置的增强现实(AR)游戏有可能改变旅游营销,但他们在旅游部门的扩散有限。另一方面,全面的基于位置的AR游戏吸引了用户,努力采用和使用它们。虽然他们没有发展来提升旅游经验,但这些游戏有助于收购与城市地区兴趣点有关的知识,他们的使用可能诱使参观者。本研究明确评估了全面地点的AR游戏对参观旅游目的地的意图的影响,在游戏过程中获得的知识的作用和推动这些游戏采用的因素。结构方程模型(SEM)的结果,基于461个AR游戏用户,确认那场比赛中使用积极影响参观意向的样本。我们的研究表明,在游戏过程中获得的知识有意向统计学显著影响参观。内在和外在的动机对知识获取具有积极影响,但只有杂志动机会影响用户的意图来使用AR游戏。

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