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Science games and the development of scientific possible selves

机译:科学游戏与科学自我发展

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摘要

Serious scientific games, especially those that include a virtual apprenticeship component, provide players with realistic experiences in science. This article discusses how science games can influence learning about science and the development of science-oriented possible selves through repeated practice in professional play and through social influences (e.g., peer groups). We first review the theory of possible selves (Markus and Nurius 1986) and discuss the potential of serious scientific games for influencing the development of scientific possible selves. As part of our review, we present a forensic game that inspired our work. Next we present a measure of scientific possible selves and assess its reliability and validity with a sample of middle-school students (N = 374). We conclude by discussing the promise of science games and the development of scientific possible selves on both the individual and group levels as a means of inspiring STEM careers among adolescents.
机译:严肃的科学游戏,尤其是那些包含虚拟学徒组件的科学游戏,可以为玩家提供科学的现实体验。本文讨论了科学游戏如何通过在专业游戏中的反复练习以及社会影响力(例如同龄人群体)来影响科学学习以及以科学为导向的可能自我的发展。我们首先回顾可能的自我理论(Markus and Nurius 1986),并讨论严肃的科学博弈对科学可能的自我发展的影响。作为审查的一部分,我们介绍了启发我们工作的取证游戏。接下来,我们提出一种科学的自我评估方法,并通过一个中学生样本(N = 374)评估其信度和效度。最后,我们讨论了科学游戏的前景以及在个人和团体层面上科学发展的可能性,以此激发青少年的STEM职业。

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