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Dynamic Games With Asymmetric Information and Resource Constrained Players With Applications to Security of Cyberphysical Systems

机译:具有非对称信息和资源受限玩家的动态游戏及其在网络物理系统安全性中的应用

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We model attacks on a cyberphysical system as a game between two players-the attacker and the system. The players may not acquire the complete information about each other, and that leads to an asymmetric information game. Furthermore, the players may have a certain fixed amount of resources, which constrains their strategies across time. Accordingly, we consider a dynamic multiplayer nonzero sum game with asymmetric information in which controllers have total resource constraints. Under certain assumptions on the information structure of the game, we devise an algorithm that computes a subclass of Nash equilibria of the game. We also study a denial-of-service attack on a cyberphysical system, model it as two-player zero-sum games, and apply our algorithm to compute the saddle-point equilibrium strategies of the attacker and the controller.
机译:我们将网络物理系统上的攻击建模为攻击者和系统这两个参与者之间的博弈。玩家可能无法获取彼此的完整信息,从而导致信息游戏不对称。此外,玩家可能拥有一定数量的固定资源,这会在一定时间内限制他们的策略。因此,我们考虑具有不对称信息的动态多人非零和博弈,其中控制器具有全部资源约束。在有关游戏信息结构的某些假设下,我们设计了一种算法,该算法可计算游戏的纳什均衡子类。我们还研究了对网络物理系统的拒绝服务攻击,将其建模为两人零和游戏,并将我们的算法应用于计算攻击者和控制器的鞍点均衡策略。

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