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Finite-Time Consensus for Linear Multiagent Systems via Event-Triggered Strategy Without Continuous Communication

机译:通过事件触发策略的线性多向系统的有限时间共识,无需连续沟通

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摘要

Taking into account multiagent systems with general linear dynamics and directed topologies, the issue of achieving finite-time consensus in a distributed event-triggered fashion is discussed in this paper. A novel model-based triggering function, which depends only on local information, is adopted. To ensure the finite-time convergence of the disagreement vector and the triggering error, a dynamic threshold, which is guaranteed to converge to zero in finite time, is adopted in the proposed triggering function design. By employing a novel distributed event-triggered controller for each agent, finite-time consensus of multiagent systems can be achieved. In the proposed approach, no continuous communication is needed in either controller updates or triggering detection. Furthermore, the triggering number is significantly reduced and the high frequency triggering is restrained. In addition, the feasibility of the proposed approach is guaranteed by the comprehensive theoretical demonstration of the finite-time consensus stability and the analysis of the Zeno behavior. Finally, numerical simulations are carried out to illustrate the effectiveness of our results.
机译:考虑到具有一般线性动力学和定向拓扑的多元素系统,本文讨论了以分布式事件触发方式实现有限时间共识的问题。采用一种仅仅取决于本地信息的新型模型的触发功能。为了确保分歧向量和触发误差的有限时间收敛,在提出的触发功能设计中采用了有限时间内保证在有限时间内收敛到零的动态阈值。通过采用每个代理的新型分布式事件触发控制器,可以实现多算系统的有限时间共识。在所提出的方法中,在控制器更新或触发检测中不需要连续通信。此外,触发数量显着降低,抑制了高频触发。此外,拟议方法的可行性得到了有限时间共识稳定性的综合理论展示和ZENO行为的分析。最后,进行了数值模拟以说明我们的结果的有效性。

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