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Smart user interface for mobile consumer devices using model-based eye-gaze estimation

机译:使用基于模型的眼动估计的移动消费类设备的智能用户界面

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A smart user-interface for mobile consumer devices was developed using a robust eye-gaze system without any hand motion. Using one camera and one display already available in popular mobile devices, the eye-gaze system estimates the visual angle, which shows the area of interest on the display to indicate the position of the cursor. Three novel techniques were developed to make the system robust, userindependent, and head/device motion invariant. First, by carefully investigating the geometric relation between the device and the user's cornea, a new algorithm was developed to estimate the cornea center position, which is directly related to the optical axis of the eye. Unlike previous algorithms, it does not utilize the user-dependent cornea radius. Second, to make the system robust for practical application, an algorithm was developed to compensate for imaging position errors due to the finite camera resolution. Third, a binocular algorithm was developed to estimate the user-dependent angular offsets between the optical and visual axes with only single point calibration. The proposed system was demonstrated to be accurate enough for many practical mobile user interfaces.1
机译:使用健壮的视线系统开发了用于移动消费设备的智能用户界面,而无需任何手部动作。注视系统使用一台照相机和一个在流行的移动设备中已经可用的显示器来估计视角,该视角在显示器上显示感兴趣的区域以指示光标的位置。开发了三种新颖的技术来使系统健壮,独立于用户且头部/设备运动不变。首先,通过仔细研究设备与用户角膜之间的几何关系,开发了一种新算法来估算角膜中心位置,该位置与眼睛的光轴直接相关。与以前的算法不同,它不利用用户依赖的角膜半径。其次,为了使该系统对于实际应用具有鲁棒性,开发了一种算法来补偿由于有限的相机分辨率而引起的成像位置误差。第三,开发了一种双目算法,仅通过单点校准即可估计光轴和视轴之间的用户相关角度偏移。实践证明,所提出的系统对于许多实际的移动用户界面都足够准确。 1

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