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Software-based single-node multi-GPU systems for interactive display wall

机译:用于交互式显示墙的基于软件的单节点多GPU系统

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A display wall, one of the multiple display environments (MDEs), has been widely adopted in various fields including consumer electronics. Conventional display walls are constructed by utilizing cluster-based systems where multiple displays are connected via multiple cluster nodes. However, cluster-based systems have suffered from communication overheads among the cluster nodes when they provide interaction features and run diverse applications. This paper proposes a software-based single-node multi-GPU system for interactive display walls. The proposed system allows multiple GPUs in a single-node system to connect multiple displays, by providing an individual compositor for each GPU in the system. This paper also analyzes memory management models of multi-GPU systems and compositing overheads for multiple displays. Experimental results show that the FPS (frames per second) of the proposed system outperforms that of the conventional system by up to 1.36x, reducing copy overheads among the GPUs by efficient memory management and distributing compositing overheads to multiple GPUs.
机译:作为多种显示环境(MDE)之一的显示墙已在包括消费电子产品在内的各个领域中被广泛采用。常规的显示墙是通过利用基于群集的系统构建的,其中通过多个群集节点连接多个显示器。但是,当基于群集的系统提供交互功能并运行各种应用程序时,它们会遭受群集节点之间的通信开销。本文提出了一种用于交互式显示墙的基于软件的单节点多GPU系统。所提出的系统通过为系统中的每个GPU提供单独的合成器,从而允许单节点系统中的多个GPU连接多个显示器。本文还分析了多GPU系统的内存管理模型以及多个显示器的合成开销。实验结果表明,所提出系统的FPS(每秒帧数)比常规系统高出1.36倍,通过有效的内存管理减少了GPU之间的复制开销,并将合成开销分配给了多个GPU。

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