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Generation of virtual asphalt concrete in a physics engine

机译:在物理引擎中的虚拟沥青混凝土产生

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The precise, quick and efficient simulation of asphalt concrete is an important step to select asphalt mixtures for a range of applications. A method to create virtual aggregates based on aggregates' topological properties and aggregate skeletons like those of asphalt concrete using a physics engine is proposed. It can produce hundreds of virtual aggregates with shape properties equivalent to these of real ones in a matter of seconds, pack them to a level of compaction like that of the Marshall compactor, and measure properties such as the expected air voids content and number of contacts between the aggregates. In the paper, only aggregates bigger than 2 mm have been considered due to computing efficiency. Besides, it was found that the main factors influencing asphalt compaction are the number of aggregates in the mixture and the amount of dust, or aggregates smaller than 2 mm, which correspond to the parts of the solid skeleton that have not been simulated. (c) 2021 Elsevier Ltd. All rights reserved.
机译:沥青混凝土的精确,快速高效仿真是选择各种应用中沥青混合物的重要步骤。提出了一种基于聚集体的拓扑性质和使用物理引擎的沥青混凝土的拓扑结构和聚集骨架的方法。它可以产生数百个虚拟聚集体,其形状属性相当于秒数,在几秒钟内,将它们包装到类似于马歇尔压实机的压实级别,并测量诸如预期空中空隙内容和触点数量的特性聚集体之间。在本文中,由于计算效率,仅考虑大于2 mm的聚集体。此外,发现影响沥青压实的主要因素是混合物中的聚集体和小于2mm的灰尘量,或者与尚未模拟的固体骨架的部件对应。 (c)2021 elestvier有限公司保留所有权利。

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