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Has computational creativity successfully made it 'Beyond the Fence' in musical theatre?

机译:计算能力是否成功地使其在音乐剧院中超越了围栏?

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摘要

A significant test for software is to task it with replicating human performance, as done recently with creative software and the commercial project Beyond the Fence (undertaken for a television documentary Computer Says Show). The remit of this project was to use computer software as much as possible to produce "the world's first computer-generated musical". Several creative systems were used to generate this musical, which was performed in London's West End in 2016. This paper considers the challenge of evaluating this project. Current computational creativity evaluation methods are ill-suited to evaluating projects that involve creative input from multiple systems and people. Following recent inspiration within computational creativity research from interaction design, here the DECIDE evaluation framework is applied to evaluate the Beyond the Fence project. Evaluation finds that the project was reasonably successful at achieving the task of using computational generation to produce a credible musical. Lessons have been learned for future computational creativity projects though, particularly for affording creative software more agency and enabling software to interact with other creative partners. Upon reflection, the DECIDE framework emerges as a useful evaluation "checklist" (if not a tangible operational methodology) for evaluating multiple creative systems participating in a creative task.
机译:对软件的一项重要测试是使其具有复制人类性能的任务,就像最近使用创意软件和商业项目“超越栅栏”所做的一样(由电视纪录片《计算机说的表演》承担)。该项目的任务是尽可能使用计算机软件来制作“世界上第一台由计算机生成的音乐剧”。该音乐剧使用了几种创意系统制作,并于2016年在伦敦西区演出。本文考虑了评估此项目的挑战。当前的计算创意评估方法不适用于评估涉及多个系统和人员的创意输入的项目。继交互设计的计算创造力研究中的最新灵感之后,此处使用DECIDE评估框架来评估Beyond the Fence项目。评估发现,该项目在完成使用计算生成来产生可靠音乐作品的任务方面相当成功。但是,已经为未来的计算创意项目吸取了教训,特别是为创意软件提供了更多代理权,并使软件能够与其他创意合作伙伴进行交互。经过反思,DECIDE框架成为有用的评估“清单”(如果不是切实可行的操作方法),用于评估参与创意任务的多个创意系统。

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