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Accelerating earthquake simulations on general-purpose graphics processors

机译:加速通用图形处理器的地震模拟

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Parallelization strategies are presented for Virtual Quake, a numerical simulation code for earthquakes basedon topologically realistic systems of interacting earthquake faults. One of the demands placed upon the simulationis the accurate reproduction of the observed earthquake statistics over three to four decades. Thisrequires the use of a high-resolution fault model in computations, which demands computational power thatis well beyond the scope of off-the-shelf multi-core CPU computers. However, the recent advances ingeneral-purpose graphic processing units have the potential to address this problem at moderate cost increments.A functional decomposition of Virtual Quake is performed, and opportunities for parallelization arediscussed in this work. Computationally intensive modules are identified, and these are implemented ongraphics processing units, significantly speeding up earthquake simulations. In the current best case scenario,a computer with six graphics processing units can simulate 500 years of fault activity in Californiaat 1.5km × 1.5km element resolution in less than 1 hour, whereas a single CPU requires more than 2 daysto perform the same simulation.
机译:为虚拟Quake提供了并行化策略,基于地震的数值模拟代码关于互动抗震性故障的拓扑现实系统。在模拟时所需的要求是观察到的地震统计数据准确繁殖三到四十年。这需要在计算中使用高分辨率故障模型,这需要计算功率远远超出了现成的多核CPU计算机的范围。但是,最近的进步通用图形处理单元有可能以适度的成本增量解决此问题。执行虚拟Quake的功能分解,并且并行化的机会是在这项工作中讨论了。识别了计算密集型模块,并在上实施了这些模块图形处理单元,显着加速地震模拟。在当前的最佳案例场景中,具有六个图形处理单元的计算机可以模拟加利福尼亚州的500年的故障活动在不到1小时内以1.5km×1.5km元素分辨率,而单个CPU需要超过2天执行相同的模拟。

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