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Unstructured tetrahedral mesh quality analysis using an interactive haptic and visual interface

机译:使用交互式触觉和视觉界面进行非结构化四面体网格质量分析

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The problem of interactively probing a mesh to determine its quality is described for three-dimensional unstructured tetrahedral meshes. Mesh quality as a function of individual element error is defined for a specific class of problems. The importance of analyzing mesh quality within a geometrical representation of the mesh is discussed. The problems encountered when attempting to visualize the geometric and error information for a visually complex mesh are identified and used to motivate a design for an interactive user interface for mesh quality analysis. The primary intended user of such a system is one who is interested in per-element mesh quality, such as the developer of mesh generating software or the persons charged with generating a good quality mesh for a specific problem; however, it may also be used by end users of meshes to see the main problem areas of the mesh and to compare various available meshing strategies. The interface provides the user with necessary information about element quality in a form which allows the user to isolate "bad" mesh elements and analyze the individual contributions of element shape, orientation, geometric neighborhood, and solution behavior. The availability of this information when combined with a haptic device allows the user to easily identify poor quality mesh regions. A prototype implementation of the interface was constructed and used to examine two meshes in detail. This was done in part reflexively, to determine the feasibility of this approach to mesh quality analysis. It was also done in the interests of our larger goals, to try to determine the main contributers to poor element quality in the two meshes. User analysis of the problem meshes is presented along with visual output from the interface. A formal user study was not performed; however, informal results and timings are used to show the speed and effectiveness of the interface.
机译:对于三维非结构化四面体网格,描述了交互式探测网格以确定其质量的问题。针对特定类别的问题,定义了网格质量作为单个元素错误的函数。讨论了在网格的几何表示内分析网格质量的重要性。识别可视化复杂网格的几何和错误信息时遇到的问题,这些问题被识别并用于激励交互式用户界面的设计,以进行网格质量分析。这种系统的主要目标用户是对每个元素的网格质量感兴趣的人,例如网格生成软件的开发人员或负责为特定问题生成高质量网格的人员。但是,网格的最终用户也可以使用它来查看网格的主要问题区域并比较各种可用的网格划分策略。该界面以允许用户隔离“不良”网格元素并分析元素形状,方向,几何邻域和求解行为的单独贡献的形式向用户提供有关元素质量的必要信息。与触觉设备结合使用时,此信息的可用性使用户可以轻松识别质量较差的网格区域。该接口的原型实现已构建并用于详细检查两个网格。确定性地完成此操作,以确定此方法用于网格质量分析的可行性。这样做也是为了我们更大的目标,试图确定导致两个网格质量较差的主要因素。呈现了用户对问题网格的分析以及界面的视觉输出。没有进行正式的用户研究;但是,非正式的结果和时间用于显示界面的速度和有效性。

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