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首页> 外文期刊>Computing reviews >Atari to Zelda: Japan's videogames in global contexts
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Atari to Zelda: Japan's videogames in global contexts

机译:雅达利与塞尔达传说:全球背景下的日本电子游戏

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It is becoming increasingly important for researchers to critically engage with video games since they are widely believed to be the fastest-growing form of media over the coming years. One facet of this engagement is attempting to understand how game developers, publishers, and players view games at a cultural level. Important questions arise when video games are thought about at a cultural level, questions such as whether a game is imbued with aspects of the culture within which it was created, and whether those aspects are seen as positives or negatives when the game is seen by someone from a different culture. To the general reader, such questions might not seem important; however, these questions are essential in helping us to understand how media is developed, used, and understood within a global market. This in turn helps us to understand further what is meant by national identity within an increasingly cosmopolitan landscape.
机译:对于研究人员来说,批判性地从事视频游戏变得越来越重要,因为人们普遍认为视频游戏是未来几年中增长最快的媒体形式。这种参与的一个方面是试图了解游戏开发者,发行者和玩家在文化层面上如何看待游戏。在文化层面上考虑视频游戏时会出现重要问题,例如游戏是否被创造时所处的文化方面所淹没,以及当某人看到游戏时这些方面被视为是正面还是负面?来自不同的文化对于一般读者来说,这样的问题似乎并不重要。但是,这些问题对于帮助我们了解如何在全球市场中开发,使用和理解媒体至关重要。反过来,这又有助于我们在日益国际化的格局中进一步了解民族认同的含义。

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