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Race driver model

机译:赛车手模型

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摘要

The best race driver is the one that, with a given vehicle, is able to drive on a given track in the shortest possible time. Thus, the only target is the lap time. A race driver model has to do the same. The first step towards this target is to decide which trajectory to follow. In fact, the optimal trajectory is the best compromise between the shortest track and the track that allows to achieve the highest speeds (least curvature track). Thus, the problem of trajectory planning is a bounded optimisation problem that has to take into account not only the geometry of the circuit but also the dynamics of the vehicle. A simplified vehicle dynamic model is used for this purpose. Due to the fact that the vehicle will be driven at its limit performances, although simplified, the model has to correctly reproduce the maximum possible acceleration, a function of the vehicle speed, the maximum possible deceleration, again a function of the vehicle speed, and the maximum lateral acceleration, a function of both the vehicle speed and the steering angle. Knowing the trajectory, the vehicle model allows to determine the lap time. Through an optimisation algorithm it is therefore possible to determine the best compromise between shortest track and track with the minimum curvature, i.e. the trajectory (in terms of track and speed profile) that allows to minimize the time lap. Once the best trajectory has been determined (both in terms of best track and best speed profile), it is necessary to identify the driver's inputs to follow the given trajectory. This task is carried out by considering the driver as a controller that acts on a nonlinear plant (the vehicle) in order to achieve the desired results. Thus, the driver converts the best trajectory into vehicle's inputs. The mutual interaction between plant and controller (the driver's inputs are not only a function of the best trajectory but also of the driver's reactions due to the vehicle's dynamics) is not taken into account in this paper.
机译:最好的赛车手是拥有给定车辆并能够在最短时间内在给定赛道上行驶的人。因此,唯一的目标是单圈时间。赛车手模型必须做同样的事情。朝这个目标迈出的第一步是决定要遵循的轨迹。实际上,最佳轨迹是最短轨道和允许实现最高速度的轨道(最小曲率轨道)之间的最佳折衷。因此,轨迹规划的问题是有界的优化问题,其不仅要考虑电路的几何形状,而且还要考虑车辆的动力。为此使用了简化的车辆动力学模型。由于车辆将以其极限性能行驶(尽管已简化),因此该模型必须正确地再现最大可能加速度,车速的函数,最大可能减速度,还是车速的函数,以及最大横向加速度,是车速和转向角的函数。知道了轨迹,车辆模型可以确定圈速。因此,通过优化算法,可以确定最短的轨道和具有最小曲率的轨道之间的最佳折衷,即允许最小化时间间隔的轨迹(就轨道和速度分布而言)。一旦确定了最佳轨迹(就最佳轨道和最佳速度曲线而言),就有必要确定驾驶员的输入以遵循给定的轨迹。该任务是通过考虑将驾驶员作为对非线性设备(车辆)起作用的控制器来实现的,从而实现所需的结果。因此,驾驶员将最佳轨迹转换为车辆的输入。在本文中未考虑工厂与控制器之间的相互交互(驾驶员的输入不仅是最佳轨迹的函数,而且还取决于车辆的动力学对驾驶员的反应的影响)。

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